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View Full Version : Wiimote motionplus comes out June 8 at only $20!



billyzelsnack
04-14-2009, 11:05 AM
It has a dual-axis gyro ( IDG-600. ) It is not too large and hopefully it'll be easy to interface with.

http://gizmodo.com/5025583/how-the-wii-motionplus-makes-the-wiimote-more-accurate

Grand Robot Master
04-16-2009, 11:14 AM
here's what i don't get.
how does one control a robot with a wiimote.
i understand with the d pad and all, but what can you do with the motion sensor?

Alex
04-16-2009, 12:00 PM
I saw a wicked cool Wiimote controlled car using .NET at Maker Faire back in 07. It's on Coding4Fun:

http://blogs.msdn.com/coding4fun/archive/2007/06/12/3243294.aspx

The control is very similar to the way you control a car in MarioCart. Think of the car moving, only with legs and arms and you can start to imagine the wicked cool stuff you can do with the Wiimote and robots:D

Not sure what your experience level is at, but here are some other links that may be of interest:

Johnny Chung Lee - Wiimote master:
http://johnnylee.net/projects/wii/

"10 coolest Wiimote mods":
http://www.wiicentre.com/the-10-coolest-wiimote-modifications-151/

In case you're interested in programming with the Wiimote in .NET, managed Library for Wiimote:
http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx

billyzelsnack
04-16-2009, 11:19 PM
I have no desire to control a robot with the wiimote. I just want the access to cheap dual axis gyros to use for IMU's.

Adrenalynn
04-17-2009, 01:59 AM
I was running a traxster with a WiiMote last year.

It's no different than any other joystick - the accelerometers read and translate motion just like a joystick, Pitch/Yaw/Roll