View Full Version : [Project] My Inverse kinematic software for controlling robot arms.

09-10-2010, 05:29 PM

Something I have been working on for the past couple of days. An intuitive way of controlling an arm using IK.

Here is a video:


Also if you want to have a play with it, go here


09-10-2010, 10:01 PM
I think that's a very interesting way of defining a movement path, but is there a way of "smoothing out" the erroneous movements input via the cursor grab & drag process? Clarifying, I certainly can't draw with a mouse and a paint program, and I'm sorely lacking in any skills that would justify utilizing a tablet, so I'm thinking that with a drag-input movement specification that unwanted path deviations would inevitably also be captured, no? If that is the case I would gather that a good consumer-level trackball-based mouse would help minimize the deviations but wouldn't think they'd be entirely eliminated either - at least definitely not in my case! :)