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Thread: OKQ1: 4DOF MX Quad Mech

  1. #21
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    Re: OKQ1: 4DOF MX Quad Mech

    Quote Originally Posted by gdubb2 View Post
    Overachiever...
    Jealous as ever I see!

    Quote Originally Posted by Th232 View Post
    I wonder if anyone will have dummy panels on their robots to counter this...
    I doubt it. It is still a quite a challenge to fit everything that is required on your machine as it is.

    Quote Originally Posted by jwatte View Post
    If you put on red panels, I select green tape for outlining... (oh, oh, are we seeing the beginnings of a metagame evolve? :-)
    I sure hope it does not devolve into swapping "skins" for each fights. Seems somewhat outside of the spirit of the event in my opinion. Either way I think that the rule implies that I would get to decide how to attach my fiducial marker on my opponents target panels.

  2. #22

    Re: OKQ1: 4DOF MX Quad Mech

    Either way I think that the rule implies that I would get to decide how to attach my fiducial marker on my opponents target panels.[/QUOTE]

    That's right! And once you attach your neon yellow frames, I attach a second set of neon yellow frames, in different locations. Gives me 50/50% chance to confuse you :-) Metagame, begin!

  3. #23
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    Re: OKQ1: 4DOF MX Quad Mech

    Continuing to work with my targeting/tracking solution. I am now able to track multiple targets at the same time!

    http://www.youtube.com/watch?v=dUk00fm6LKc

  4. #24
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    Re: OKQ1: 4DOF MX Quad Mech

    Starting to do some CAD work with leg designs.

    The goal here is to try and make as many the robot's non standard parts from simple laser cut pieces.



    I think the femur segment I have pictured is too tall/long but this will be the leg configuration OKQ1 will have.
    Last edited by Upgrayd; 10-21-2012 at 10:16 PM. Reason: words

  5. #25

    Re: OKQ1: 4DOF MX Quad Mech

    Long legs means faster speed, as long as you can move them, right?

  6. #26
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    Re: OKQ1: 4DOF MX Quad Mech

    Longer legs may also run into issues with flex if they're not designed well. Doesn't look like it'll be a problem for yours though, the femur looks fine from here.

    Are the laser cut parts going to be aluminium or plastic of some sort?

  7. #27
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    Re: OKQ1: 4DOF MX Quad Mech

    Yes, longer legs will give you a theoretically faster speed because you can increase the length of a leg’s stride. Even with a shortened femur this leg configuration already has a 2x longer leg stride than my previous two mechs.

    But faster is not always better. Considering the small but significant 'lag' in the camera video there is a point where stability and smooth motion benefits outweigh more speed.

    I also need to consider height and weight distribution. My turret and guns need to operate in the space above the legs.

    Quote Originally Posted by Th232 View Post
    Are the laser cut parts going to be aluminium or plastic of some sort?
    ABS plastic. Cheap, strong, easy to modify.

  8. #28
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    Re: OKQ1: 4DOF MX Quad Mech

    So some parts showed up in the mail today...


  9. #29
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    Re: OKQ1: 4DOF MX Quad Mech

    Very nice! Looks like you're going to have a lot of fun there.

  10. #30
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    Re: OKQ1: 4DOF MX Quad Mech

    Getting back into the swing of things after moving...

    I was able to get my Dynamixel-AVR library updated with MX control easily. I should be receiving the ABS parts and hardware for the chassis and legs shortly.


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