Either way I think that the rule implies that I would get to decide how to attach my fiducial marker on my opponents target panels.[/QUOTE]
That's right! And once you attach your neon yellow frames, I attach a second set of neon yellow frames, in different locations. Gives me 50/50% chance to confuse you :-) Metagame, begin!
Continuing to work with my targeting/tracking solution. I am now able to track multiple targets at the same time!
Last edited by Upgrayd; 10-21-2012 at 09:16 PM. Reason: words
Long legs means faster speed, as long as you can move them, right?
Longer legs may also run into issues with flex if they're not designed well. Doesn't look like it'll be a problem for yours though, the femur looks fine from here.
Are the laser cut parts going to be aluminium or plastic of some sort?
Yes, longer legs will give you a theoretically faster speed because you can increase the length of a leg’s stride. Even with a shortened femur this leg configuration already has a 2x longer leg stride than my previous two mechs.
But faster is not always better. Considering the small but significant 'lag' in the camera video there is a point where stability and smooth motion benefits outweigh more speed.
I also need to consider height and weight distribution. My turret and guns need to operate in the space above the legs.
Very nice! Looks like you're going to have a lot of fun there.
Getting back into the swing of things after moving...
I was able to get my Dynamixel-AVR library updated with MX control easily. I should be receiving the ABS parts and hardware for the chassis and legs shortly.
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