Results 1 to 10 of 10

Thread: Robogames 2016 Mech Warfare Ruleset

  1. #1
    Join Date
    Jun 2013
    Location
    Tucson, AZ
    Posts
    253
    Rep Power
    34

    Robogames 2016 Mech Warfare Ruleset

    Click image for larger version. 

Name:	RTeam Logo.jpg 
Views:	263 
Size:	11.1 KB 
ID:	6398

    Here's the Draft Ruleset for the Robogames 2016 Mech Warfare. Its open for comments, suggestions, or omission corrections. Please keep in mind since this is a reboot of Mech Warfare which hasn't been held at Robogames for several years our intent is to minimize any changes since the last event.

  2. #2
    Join Date
    Jun 2013
    Location
    Tucson, AZ
    Posts
    253
    Rep Power
    34

    Re: Robogames 2016 Mech Warfare Ruleset

    Mech Warfare Rules
    2016 Edition


    Mech Warfare is a robotics competition. Our goal is to create a real-life robotic combat competition that mirror the scenarios found in sci-fi universes such as Battletech, Warhammer 40k and Armored Core. Competitors will build 1/24 scale armed robots which they will pilot through a wireless first-person POV system.

    Official Event Organizers:
    Don Croft – [email protected] (GhengisDhon)
    John Harkey - [email protected] (giantflaw)
    David Fong - [email protected] (artans)

    Organizers are the people in charge both of the Mech Warfare event at Robogames If you have questions about something Mech Warfare related (online or in person) this is who you need to talk to. Please do not email David Calkins, if it is Mech Warfare specific. While he is the Robogames head honcho, he defers anything related MW to us.

    Section I - Leagues of Play
    For the 2016 Robogames, there will only be one (1) league of competition.(In future years, other leagues may return.) The 2016 Mech Warfare League is the Airsoft Classic League and is defined as:

    1. The Airsoft Classic league is open to all walking robots with 4 or less legs. This is the main competition event.
    2. In all matches, at least 1 event organizer and 1-2 referees will oversee the match. A Lead Judge [Propose John Harkey] will be appointed prior to the event, and all disagreements will be deferred to this Lead Judge for a final ruling.
    3. Teams with multiple Mechs in their hangar have two options: Register and compete with the Mechs separately, or register as a single pilot with multiple mechs at their disposal. Mechs may not be switched out in the final matches.

    Section II – Mech Construction
    All competitors are subject to final approval by Mech Warfare officials. As part of the qualification process, each competitor must be presented to an official for a Safety and Technical Inspection before competing, and must be re-inspected after any major alterations. A Mech may be rejected from competing if it is deemed to be unsafe for human bystanders or not in the spirit of the event. All Mechs should be designed within the spirit of the game. Do not try to 'gimmick' yourself to a win. If you have a question about a particular part of your robot, ask the event organizers beforehand.

    1. Mechs are to be true walking robots. Legs must be servo/actuator driven. No cam-driven, wheeled, or treaded configurations..
    2. Mechs may have up to 4 legs.
    3. Average Mech size is expected to be between 8” and 18” tall. No robot may be taller than 36”.
    4. Mechs may be remotely-operated or autonomous.
    5. Pilots may only view the match through their first person POV camera mounted on their bot, further:
      1. Pilots are not allowed to view the arena or match directly. Multiple pilots are allowed.
      2. Cameras should be mounted roughly in the center of the mass of the robot, where the 'cockpit' would be. The intention is to simulate piloting the Mech, not having cameras on your guns mounted to extensions so you can fire around corners without fear of being shot. This would fall under the 'Gimmick Clause'.
      3. Wireless 5.8GHz analog video is the preferred Mech Warfare video feed system. We have found this to be the most effective video system and recommend it for all competitors .A multiband transmitter and receiver is also recommended. Channels will be assigned to competitors to avoid interference.
      4. Wireless IP Cameras will also be a supported method of Mech Warfare video feed, (but are expected to be phased out in future events). Cameras will have to be 802.11b or 802.11g, 802.11N networks are spread spectrum by nature and consume a large amount of the 2.4ghz band. We have found these to cause interference with the XBee transmitters. An effort will be made to minimize interference with the XBee scoring system.
      5. Only a single camera is allowed per Mech. This may change in future events.
      6. All Mechs must use one of three approved target scoring systems. All three scoring systems use the target transponder design used at previous Robogames Mech Warfare events. The scoring plates may be of the FSR type used at past Robogame events, the R-Team piezo-based scoring plate, or the Boston expo piezo-based scoring plate. We have tested all three and found them to be functional equivalent. If there are any questions on the scoring system, please contact the event organizers prior to the event.
      7. An industrial grade dual Wifi Access Point will be provided for competitor use. All competitors will need to know their IP Camera information such as SSID, static IP address, and be able to make changes to their camera settings if required. No wireless security is to be enabled. (We may require that all competitors pre-register their IP camera information or make specific settings to their camera. More information on this later)
      8. Spectators/team members will be able to view the full arena and match, however they cannot provide hints, tips or assistance to pilots. Any team member viewing the match directly and giving information to their pilot will cause an immediate forfeit of the match. The only people allowed to communicate with the pilot are refs and event organizers, and what information can be given to the pilot will be specified in a future revision.




    1. Mechs should not intentionally separate, or leave pieces of themselves behind, especially beacons or debris that would inhibit other competitors.
    2. Mechs should not intentionally cause damage to the arena. Event Organizers will disqualify any Mech intentionally causing damage to the arena. Unintentional damage is fine but should be minimized. This is not a destruction derby.

    Section III – Weapons Systems
    Only Airsoft class will be held at the Robogames 2016 Mech Warfare Event.

    • The Airsoft weapons class allows the use of Nerf weapons and electric Airsoft guns. Guns are to use standard Airsoft 6mm plastic BB ammo. Guns must not be so powerful as to cause damage to the Target Panels or Arena. AEG and "Defender" style weapons are allowed, anything more powerful will need to be tested beforehand. When outside the competition arena, all guns must have a physical barrel lock in place which prevents BBs from being fired.
    • In all weapons classes, any Mech that is capable of shooting without explicit human input must have a verified remote kill switch and a visual indicator that they are "armed". We will not have Skynet go live on our watch.
    • Weapons designed to interfere in any way with an opponent's camera or wireless control are strictly forbidden. Ultra-bright lasers (greater than a class 2 laser) are prohibited. All lasers must have an off switch or cover when they are outside of the arena.

    Section IV – Arena


    • The airsoft arena is approximately 16'x16'.
    • The walls of the arena will be non-transparent and of approximate 24” of height.
    • Buildings, averaging three feet tall, will be provided for cover. Building layout will be consistent throughout the event for ranked matches, however layout may not be finalized until the event. Exhibition matches may have varied building layouts at coordinators discretion.
    • All 'streets' will be approximately 36” wide.
    • All sizes are approximate. Your Mech must be able to deal with any small changes in these dimensions.
    • The Arena buildings are all nearly the same. This can be a bit disorienting navigating the arena. Distinguishing markings may be put on the arena wall or buildings by the event organizers.

    Section V - Qualification
    All competitors must complete a qualification trial prior to competing during Friday's regular hours (typically 10-8PM. This will be dependent on the event organizers travel plans.). Prior to the event, your team will be given a timeslot for qualifications, you must be available during this time. Only competitors that have completed a qualification trial will be placed in the competition bracket. It is expected that your Video and Scoring System be 100% functional prior to attempting your qualification round. This will be tested prior to your qualification round.

    1. You will first be required to demonstrate that your Mech connects to the wireless network using your provided camera settings or to the assigned channel if using 5.8GHz analog video. You must also confirm and demonstrate that every individual Target Plate of your scoring system is functional, and registering correctly on the scoreboard PC. If your scoring system and/or scoring Xbee needs programming, arrange this prior to your qualification attempt.
    2. You have a maximum of 10 minutes to complete this setup phase on your first qualification attempt. The qualification round runs for 5 minutes. Subsequent qualification attempts only allow for 5 minutes of setup time.
    3. A qualification round consists of the following: The Mech will start in a corner of the arena with 10 HP. Each corner will contain a small Target Beacon, with a single FSR Target Panel mounted 8-12" from the ground. The Mech must pilot and hit all 4 Target Beacons in under 5 minutes. The first Target Beacon to hit will be on the opposite corner of the starting point, and then the remaining Target Beacons in clockwise pattern. Each Target Beacon must be hit using the Mech's primary weapon system, melee is not allowed. If there is time remaining after the 4 Target Beacons are hit, the Mech must continue the same clockwise pattern and demonstrate that it can function for a full 5 minutes continuously. We will rank & record the number of Target Beacons hit as a score that could be used in future matchmaking. (revision note: I'll provide a map detailing the distances and path suggestion required for this, so that competitors can ensure their bot will qualify beforehand)
    4. The qualification trial will run under the same technical requirements as regular matches: in particular, pilots cannot view the arena directly and may not be assisted by spectators. This trial is intended to show that your Mech can walk and that your camera and guns work. You must maintain control, wireless video feed, and mobility requirements during the entire qualification round.
    5. The qualification process may be attempted an as many times as time permits, however, competitors who have already attempted must wait on the end of the longest line. If you do not show up or are not ready by the time your timeslot comes up, you will be moved to the back of the line.
    6. There will be an option to submit a pre-qualification video in lieu of the “qualification round”. A thread will be created in this forum that will allow for competitors to submit a video of their Mech performing the qualification round for 5 minutes. A standard household item such as a plastic cup can be used in place of the Scoring Beacons. Submissions can be made from Jan 1st 2013 through April 1st 2016. The primary goal of this is to provide a bonus to competitors who are showing up prepared, but does not replace the on-site qualification requirement. Any competitor who submits an approved pre-qualification video will be awarded with a 1 HP "battle-hardened" bonus to their Mech for that year. In addition, they will have first pick at which timeslot on the rest of the qualifications process (scoring and video check) day they prefer. Timeslots will be handed out on a first-come-first-serve basis. All remaining timeslots will be randomly seeded by any competitors who did not submit a pre-qualification video.

    Section VI – Match Rules

    A) Airsoft Leagues:

    A match consists of two Mechs facing off in an arena, trying to decimate one another's Hit Points (HP). The winner is the Mech with the most HP left at the end of a match. The Scoring system consists of target plates and a transponder unit which wirelessly relays information back to a base station.

    1. Structured match play will be scheduled throughout the day on Saturday and carry into Sunday if needed. Structured match format will be determined by the number of Mechs registered and qualified and will be announced prior to the event. All qualified Mechs will be guaranteed at least two rounds of match play. The Championship round will be the best two out of three rounds and will be held on Sunday after match play finishes. Open/pickup play will be allowed after the Championship play finishes depending on time available.
    2. There will be a bulletin board denoting the current Mech. Prior to beginning the match, each competitor has 10 minutes of staging time. If your Mech is not ready for a match, it will forfeit that match. Builders will be given one 2-minute extension to use throughout the weekend. If you are next up for a match, we expect you to be staged and ready to setup as soon as the current match is finished.
    3. Each Mech will start a match with 20 hit points (HP), bipeds will recieve a 15% bonus in HP for 23 HP total. Remaining HP will be reduced as the transponder unit registers hits, or when penalty hits are assessed.
    4. Matches have a maximum length of 8 minutes. A match ends when either one of the Mech's has it's HP reduced to 0, or when the match clock runs past the 8 minute limit. The Mech with the higher HP at the match's end wins. A Mech must have scored at least one hit upon its opponent to be eligible for a win.
    5. Mechs will start in opposite corners of the arena facing the center. The corners will be masked off with 3'x3' squares taped on the floor, a Mech will start in the center of the square. All of a Mech's feet must fully cross the corner tape before it can score a hit on it's opponent.
    6. Competitors reduce an opponent's HP by scoring hits on an opponent's target plates
    7. The scoring system will not score more than 1 hit per second, regardless of how often it is hit. This is determined by the software running on the Transponder board.
    8. A collision or knockover will score as a hit if the scoring transponder detects it. During the event that your Mech falls over and is unable to right itself, the match will be paused while the Mech is assisted. Bipeds are penalized 1 HP of damage, quads are penalized 5 HP. The clock will not stop during any assistance.
    9. If a target plate, properly mounted according to Section VII.a.3, should fall off of a robot, the plate will be re-attached, and the Mech will be assessed one hit point.
    10. Mobility Requirements, TKO, and Penalty Options: If a Mech does not move (defined by moving continuously for at least one body length) for 20 seconds, the pilot will be giving a warning. This applies whether or not your Mech is actively engaged in combat. If your Mech does not move, a 10 second TKO countdown will commence. During this TKO countdown you have two options:
      1. ​ Disabled Mech State: If your Mech has become disabled and is unable to walk in a fashion that meets the mobility requirements, but you still have control/video feed and the ability to defend yourself, you have an option of calling upon a "Disabled Mech" state during this TKO countdown. If you call upon this state, your Mech's current HP will be reduced by half (rounded up), after which you may continue to attempt to move, fire upon your opponent, but you will not suffer a TKO due to a movement penalty.
      2. Forfeit: If you feel you cannot continue the match for whatever reason, you have the option of forfeiting the match.


    Section VII – MWScore Transponders
    Scoring Transponders shall conform to the Robogames 2013 Mechwarrior event. Target plates from previous Robogames Mechwarrior events are allowed, as are the R-Team variant or the 2015 Boston Expo variant.

    1. Target plate specifications:
      1. Full sized target plates are 3.5”x3.5”, with an active area of 3”x3”, weighing approximately 40g, and must be approved by the event organizers. Half-size plates are 1.75"x3.5". The plates should not be altered, other than to apply velcro or similar to the back for attachment to the Mech. You may color your target panels so long as the paint product does not interfere with sensitivity of the sensors. Due to technological constraints, plate design may change from time to time, however event organizers will strive to be consistent from year to year with the plate design.
      2. Quadrupeds must carry 4 full-sized plates, one on each side of the body. Bipeds must carry a full front and rear plate, as well as half size plates on each side of their body or arms (depending upon which provides an unobstructed view). Any Mech may replace the front full-size plate with 2 half-size split-option plates, allowing a slot for the camera to protrude, however, the half-plates must not be separated by more than 1".
      3. Target plates must be reasonably and FIRMLY mounted on a Mech, with their entire face located between 2” and 22” off the ground, and not obscured by any limbs. Plates should be mounted on a flat, vertical surface, using two strips of velcro, so that the target plate is perpendicular to the ground. Target panels cannot be mounted to legs. Use common sense when choosing a mounting location, and keep in mind the spirit of the game. If you are firing on an opponent, they should be capable of hitting your scoring plates. Every effort should be made to have all target plates on a Mech in the same vertical plane. If a mechanical design exists that does not allow for this, full plates can have no more than 1" of vertical separation. This cannot be used to specifically give a Mech a defensive advantage.
      4. In order to allow autonomous bots, and those using visual tracking, competitors may bring a visual fiducial of any color which may be applied to an opponent's target plates using tape of any color. Fiducials should be no bigger than 3"x3". As these fiducials may become damaged during use, it is suggested to bring a decent quantity of them with you.

    2. MWScore transponder unit specifications:
    3. Transponders are approximately 1.8”x1.8” weighing approximately 12g.
    4. The unit requires a power connection capable of providing 6-12 (max) VDC at up to 200mA. 3S Lipos are not a recommended direct power source for the MWScore transponder, as they output 12.6v max.
    5. The unit will send out a 50, 100, 150, or 200ms high pulse (depending upon which target panel is hit) each time it reports a hit. This can be tied into your robot to allow your control solution to register hits.
    6. The unit will be programmed with the appropriate firmware and ID information when distributed. The Event Organizers reserve the right to require firmware upgrades at the competition, so be sure that the In-System Programing header on the transponder is easily accessible.
    7. A separate LED sub-board is required and included with the scoring system. It must be mounted facing up in a clearly visible area, preferably the top of the Mech. All efforts should be made to ensure it is visible from all sides of your Mech. If your mounting is questionable, get it approved by an event organizer prior to qualification. The purpose here is so that both humans and opposing Mechs have a visual indicator of when a Mech is taking damage. The dimensions are the same as the MWScore Transponder. Generally speaking, protecting this with a clear piece of thin lexan or PTFE is advisable (we will make efforts to have extra protectors available at events).
    8. Scoring displays will be set up in locations visible to both competitors and spectators.

    Section VIII – Record of Changes

    1. June 22, 2009 - Document created from 2009 rule set
    2. June 23, 2009 - Slight changes, notes added. Removed weight limit (we will have weight classes some day).
    3. July 29, 2009 - Final highlighting changes before release to general public.
    4. December 7, 2009 - Revision for final release.
    5. April 6, 2010 - Actually posted (yay!)
    6. April 27, 2010 - Began revisions for 2011
    7. May 24, 2010 - Posted draft for 2011
    8. September 22, 2010 - Revision for final release.
    9. April 9th, 2012 - Revision for final release.
    10. April 26th - Revision for 2013 Ruleset.
    11. October 7, 2015 – Revision for the 2015 Tucson Mech Brawl Event
    12. January 20, 2016 – Draft Revision for the 2016 Robogames Mech Warfare Event

  3. #3
    Join Date
    Jun 2013
    Location
    Tucson, AZ
    Posts
    253
    Rep Power
    34

    Re: Robogames 2016 Mech Warfare Ruleset

    We need to get the final ruleset to David Calkins (Robogames) soon, so if anyone does have any comments/suggestions they need to be posted by Tomorrow (Thurs. Jan 28).

    A couple of things David stressed... safety and adherence to the rules. We will be adding some additional rules on safety as well as strictly following the rules this year. For instance, if you show up with a CO2 powered gun, you won't be competing. Or if you misfire outside of the arena without a barrel lock on your gun, you will be disqualified, etc...

  4. #4

    Re: Robogames 2016 Mech Warfare Ruleset

    Sounds good to me!

  5. #5
    Join Date
    Jun 2011
    Location
    USA
    Posts
    547
    Images
    107
    Rep Power
    49

    Re: Robogames 2016 Mech Warfare Ruleset

    Are you guys planning to enforce the mobility requirements? I know we didn't do this at Tucson. Remember anything in the rules will be used to argue with you, potentially

  6. #6
    Join Date
    Jun 2011
    Location
    USA
    Posts
    547
    Images
    107
    Rep Power
    49

    Re: Robogames 2016 Mech Warfare Ruleset

    Is the qualification layout as specified in the rules what we're actually going to do? (I don't recall if it is what we did in 2013)

  7. #7
    Join Date
    Jun 2013
    Location
    Tucson, AZ
    Posts
    253
    Rep Power
    34

    Re: Robogames 2016 Mech Warfare Ruleset

    R-Team club is meeting this weekend and I'll bring up these items to discuss. The mobility requirement is good in theory as it keeps the mechs moving (more entertaining). In practicality, it's harder to enforce. Its just another item the judges have to keep track of and your correct that it may be an arguing point.

    As for the qualifying round we intend to do it as the rules state. Probably will use something like a aluminum can instead of FSR plates as targets (will update rules). If your sending in a qualifying video, we understand that everyone won't have access to a 16'x16' open area to film it in. Film it in the biggest walking area available to you. What we're really after is demonstrating the mechs can move, hit a target, and operate for a 5 continuous minutes.

  8. #8

    Re: Robogames 2016 Mech Warfare Ruleset

    In 2013, I seem to recall we designated spotters for each bot. The spotter called out hits based on flashing lights, and also kept track of mobility.

    I think it's totally OK to have a "warning time" and a "deadline time" for mobility. After 10 and 15 seconds, spotter calls "mobility, <competitor>." After 20 seconds, the countdown starts. If we think this is hard to track, we could have a button to push per contestant to automate it. That wouldn't be hard to build, but would be way over-thinking it :-)

    (Next up: image recognition to enforce mobility requirements!)

  9. #9
    Join Date
    Jun 2011
    Location
    USA
    Posts
    547
    Images
    107
    Rep Power
    49

    Re: Robogames 2016 Mech Warfare Ruleset

    My issue with spotters is it can be hard to hear. (Also being a spotter doesn't look fun... alas) Remote controlled LEDs at driver station would be nifty though.

  10. #10

    Re: Robogames 2016 Mech Warfare Ruleset

    Also being a spotter doesn't look fun... alas
    That's like an "assistant judge" position. And, yes, being organizer/judge is only fun for people with a certain kind of personality :-)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Robogames 2016 Mech Warfare Announcement.
    By GhengisDhon in forum Mech Warfare
    Replies: 48
    Last Post: 04-09-2016, 09:39 AM
  2. Robogames 2016?
    By jpieper in forum Mech Warfare
    Replies: 23
    Last Post: 01-09-2016, 03:44 PM
  3. Will there be Mech Warfare for Robogames 2012?
    By bloftin in forum Mech Warfare
    Replies: 2
    Last Post: 02-26-2012, 11:06 PM
  4. Interesting Mech Warfare meets Futurised Warfare I hope this is the right place to post.
    By Nadespammer in forum Robotics General Discussion
    Replies: 0
    Last Post: 11-10-2011, 07:38 AM
  5. Registration for Mech Warfare at Robogames 2009 is open!
    By DresnerRobotics in forum Mech Warfare
    Replies: 2
    Last Post: 04-21-2009, 09:03 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •