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Thread: Robogames 2018 Ideas and Suggestions

  1. #11

    Re: Robogames 2018 Ideas and Suggestions

    Another way to think about it: Each panel regain the ability to subtract a hitpoint every 20 seconds, but the 'mech only regains one hitpoints' worth of health every 20 seconds.

  2. #12
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    Re: Robogames 2018 Ideas and Suggestions

    Yes, I like that. That does promote mobility.

  3. Re: Robogames 2018 Ideas and Suggestions

    So Just a thought.
    Because of how slow light mechs are, would some sort of shield be possible at all? (given that it won't cover the entirety of a target plate)
    Thalvus the Conqueror
    the Pz 38(t) Hetzer, my baby, my love, and my weapon of mass destruction

  4. #14

    Re: Robogames 2018 Ideas and Suggestions

    Giving slow light mechs less hitpoints doesn't seem fair, does it?
    If there are plenty of light mechs, perhaps we will need two divisions?
    Depends on how many show up.
    I've just started a new job, which is taking a lot of time, so Onyx isn't gaining the gyro-stabilized turret I've been planning for ...

  5. Re: Robogames 2018 Ideas and Suggestions

    Instead of basing light mech status on weight, wouldn't it make more sense to base it on speed? Light mechs in games are designed to move faster than their heavier counterparts, just a thought.
    Thalvus the Conqueror
    the Pz 38(t) Hetzer, my baby, my love, and my weapon of mass destruction

  6. #16
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    Re: Robogames 2018 Ideas and Suggestions

    Good input. We to are pondering changes for the light mechs to make them more practical. Also looking at changes to encourage more Bipeds. Currently there is only one light weight mech that we know of. There is a 2nd one that is under construction. The first draft of the 2018 rules are being reviewed in preparation for putting on the forums for additional input. The plan is to have it on the forums this year. There are multiple new items to make things better and fix shortcomings.

    There are some changes for the light mech as well as introduction of the dreadnaught class mech. There are changes to starting rules that came from the forums as well as changes to the target system and software to encourage more mobility. Also some other new stuff.

  7. Re: Robogames 2018 Ideas and Suggestions

    So, from what I understand, biped robots only require two full sized target plates. Hypothetically speaking, if someone were to create a light-biped mech, would they incorporate two half sized plates instead of the full sized plates, or would they just stick to the normal light mech rules. This is something that may need to be considered for future games.
    Thalvus the Conqueror
    the Pz 38(t) Hetzer, my baby, my love, and my weapon of mass destruction

  8. #18
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    Re: Robogames 2018 Ideas and Suggestions

    Quote Originally Posted by Thalvus View Post
    So Just a thought.
    Because of how slow light mechs are, would some sort of shield be possible at all? (given that it won't cover the entirety of a target plate)
    Perhaps the target plates could be smaller than the 1/2 size. This would be like shielding some of the plates. We will consider this. The current 2018 draft rules just have the 1/2 size plate currently.

  9. #19
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    Re: Robogames 2018 Ideas and Suggestions

    Quote Originally Posted by Thalvus View Post
    So, from what I understand, biped robots only require two full sized target plates. Hypothetically speaking, if someone were to create a light-biped mech, would they incorporate two half sized plates instead of the full sized plates, or would they just stick to the normal light mech rules. This is something that may need to be considered for future games.
    The 2018 draft rules allow a light biped. All Light Mechs use the smaller target plates. The Light Biped would also have consistent HP for the combination of Light Mech and Biped.

  10. #20
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    Re: Robogames 2018 Ideas and Suggestions

    Quote Originally Posted by Thalvus View Post
    Instead of basing light mech status on weight, wouldn't it make more sense to base it on speed? Light mechs in games are designed to move faster than their heavier counterparts, just a thought.
    Yes, this is a valid thought. The hope is the Light Mechs will get faster so we will see. They are more maneuverable and cheaper to build. The 2018 rule set mentions the option of being able to go inside buildings for cover and firing through windows. The draft size of the building opening could be adjusted down smaller to favor Light Mechs only and give them an advantage. The alleys are narrower than streets which the Light Mechs can use better than the other Mechs. Another option we have heard is lowering the HP on the Light Mechs and allow 2 Light Mechs to fight at once against either a Medium/Heavy Mech or another 2 Light Mech team. Currently there is only 1 Light Mech known of and another 2 that are half built. If 2 Light Mech pilots had working robots and advocated the teaming option then we could try it out and come up with an equitable HP count. Any thoughts?

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