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| Chaosmann, Connor, dcalkins, Inews, JonHylands, mallster, mannyr7, MikeG, MSK Mech Commander, Sienna, Tyberius, Upgrayd |
| Most users ever online was 1,301, 09-11-2009 at 06:59 PM. |
» Stats |
Members: 3,242
Threads: 2,329
Posts: 31,348
Top Poster: Adrenalynn (5,122)
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| Welcome to our newest member, Noog |
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06-27-2008
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Mech Warmonger
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Join Date: Dec 2007
Location: Trossen Robotics Laboratory
Posts: 1,858
Rep Power: 64
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Mech- Hagetaka
Last edited by Tyberius; 04-12-2009 at 12:01 AM.
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06-29-2008
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Multi-Core Processor
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Join Date: Feb 2008
Location: California
Posts: 311
Rep Power: 14
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Re: Mech- Hagetaka
Looks great Tyberius! You can always opt for the Clan names of the mechs,
Mad Dog = Vulture
Mad Cat = Timber Wolf
I personally like the Clan names, was never really a fan of IS names...
Oh yeah, you might want to consider using the brackets between the hip servos like in the humanoid for better structural integrity...
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06-29-2008
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Mech Warmonger
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Join Date: Dec 2007
Location: Trossen Robotics Laboratory
Posts: 1,858
Rep Power: 64
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Re: Mech- Hagetaka
Planning on dropping a servo in between the hip servos for torso rotation.
Hagetaka is what the Draconis Combine nicknamed the Vulture when they first encountered it, Japanese for of course, "Vulture"
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06-30-2008
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Multi-Core Processor
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Join Date: Feb 2008
Location: California
Posts: 311
Rep Power: 14
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Re: Mech- Hagetaka
So is your Bioloid currently in a humanoid configuration or as Hagetaka?
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06-30-2008
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Mech Warmonger
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Join Date: Dec 2007
Location: Trossen Robotics Laboratory
Posts: 1,858
Rep Power: 64
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Re: Mech- Hagetaka
Quote:
Originally Posted by tom_chang79
So is your Bioloid currently in a humanoid configuration or as Hagetaka?
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Humanoid until this weekend, figured I would play around with a the stock humanoid for a little bit until I tore it apart to rebuild it.
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06-30-2008
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Neuron
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Join Date: Feb 2008
Location: OMNIPRĘSENS
Posts: 166
Rep Power: 10
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Re: Mech- Hagetaka
That looks fun Tyberius.
The Bioloid set is looking more and more interesting to me...
^_^
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07-01-2008
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Multi-Core Processor
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Join Date: Feb 2008
Location: California
Posts: 311
Rep Power: 14
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Re: Mech- Hagetaka
The AX-12+ are quite torqy (low 200 oz-in if I remember correctly), and without too many metal parts inside, the unit is actually pretty darn light...
I think if you made a chicken walker/scout out of it, it would leave more room for weapons (airsoft bb canons) since it's no longer carrying a shoulder, elbows, hands like a humanoid.
Still, an Atlas in the BT world is... an Atlas! What can I say! My favorite 100-ton mech has always been "Stone Rhino" Freaking thing is a tank!
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07-01-2008
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Mech Warmonger
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Join Date: Dec 2007
Location: Trossen Robotics Laboratory
Posts: 1,858
Rep Power: 64
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Re: Mech- Hagetaka
I'm trying to leave it as light-weight as possible, for future expansion of rocket packs on the shoulders.
Keep in mind the AX-12s get almost 275oz/in torque running on a 3s LiPo (which they do no prob)
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07-01-2008
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Mech Warmonger
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Join Date: Dec 2007
Location: Trossen Robotics Laboratory
Posts: 1,858
Rep Power: 64
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Re: Mech- Hagetaka
Some renders of the initial foot design, going to make the base where the ankle will mount in a bit larger. These are going to be stamped out of 3/16" aluminum.
^ Left toe edge wouldn't draw properly for some reason.
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07-03-2008
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Mech Warmonger
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Join Date: Dec 2007
Location: Trossen Robotics Laboratory
Posts: 1,858
Rep Power: 64
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Re: Mech- Hagetaka
Tore apart the stock humanoid, done playing with it and I need to get a move on with my Mech.
Lower torso and legs are done, keeping it simple. I have the upper torso frame almost completed in CAD, just need to get it CNC'd.
Pictures updated in first post, and in My Gallery
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