robotics company robot company  

Go Back   Trossen Robotics Community > Robotics > Mech Warfare

Mech Warfare You all asked for it, now you got it! A place to have all your Mech Warfare discussions.

» Navigation Menu
Homepage
Forums
TRC Tutorials
Member Blogs
Data Center
Image Galleries
Links Directory
Contact Us

Shop Robotics
» Introduction Tutorials

» Data Center Entries
PEP ver 1.09
By Zenta
07-10-2008 11:39 AM
Bioloid(beginne...
By Alex
07-28-2008 11:07 AM
Roborealm old free...
By ROBOTMAN
08-03-2009 07:19 PM
Acceleration Sensor...
By Alex
10-20-2008 11:23 AM
AI Motor Tool
By Droid Works
04-25-2008 08:57 AM
» Trossen Robotics Blog
Robot Eyeballs!...
Zenta Strike Again! Archer the Biped!...
Low Cost Headset Reads Thoughts for Brai...
New Products – Tools Phidget Goodies...
The RFID Experimenters Kit is Here...
» ROBOTS DREAMS
King Kizer has it backwards?...
ROBO-ONE GRAN PRIX Time at RoboTech!...
Precise 3D Modeling for Robot Parts (Vid...
Road Warrior Kit circa Summer 2010...
Gundam at home in Shizuoka...
» Plastic Pals
Gundam Statue Fires Up Its Beam Saber...
ï½¥REEM-H1...
A Curious Robot...
Pal Robotics’ Humanoid Robot Contests!...
Programming by Demonstration: Flipping P...
» robots.net
CMU Launches $7 Million Educational Init...
Robots: Nanosystems...
Artificial Pancake Flipping...
Gostai Frees Urbi Kernel Source Under AG...
Random Robot Roundup...
» BotJunkie
Neato XV-11 Update: Robots Confirmed To ...
Quadrotor Balances Inverted Pendulum...
Anybots QB Available In November...
Newest Mars Rover Takes First Drive...
Flobi Tries To Make You Less Uncomfortab...
» Join Us Elsewhere!






» Online Users: 248
19 members and 229 guests
billyzelsnack, Connor, darkback2, elaughlin, gdubb2, jes1510, lnxfergy, mannyr7, MikeG, msprague, muc, Rick Brooks, Robonaut, SteamAutomaton, Stobs, TwinTurbo, Tyberius, Upgrayd, zoomkat
Most users ever online was 1,301, 09-11-2009 at 05:59 PM.
» Stats
Members: 4,185
Threads: 2,833
Posts: 36,652
Top Poster: Adrenalynn (5,316)
Welcome to our newest member, john03842
Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 06-30-2008
Tyberius's Avatar
Tyberius
Tyberius is online
Mech Warmonger
 
Join Date: Dec 2007
Location: Trossen Robotics Laboratory
Posts: 2,235
Blog Entries: 12
Images: 443
Rep Power: 74
Tyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud of
Send a message via AIM to Tyberius Send a message via MSN to Tyberius
Arena Discussion

Okay, few things I want to throw out on the table. First of all, I say we shoot for around a 15'x15' urban style arena environment. Buildings no taller than 3', most will be around 2-2.5'. I'm thinking about 1 square foot for the footprint of them.

I'm open to suggestions on material to be used for the buildings. Matt suggested we could make them wider at the base than the top and make them out of sheet metal, that way we could stack them for easy storage. Foam has also been brought up as an option (I'm talking to Fon Davis about some stuff that is destroyable, crumbles like stone when hit, etc). I originally was going to make them out of thin ply, but I'm thinking its probably a bit too flimsy for transportation and storage.

I'll be posting a render tonight of the proposed arena layout for the Robogames event, going to try to keep it fairly simple though. I'd appreciate feedback on it.

Lastly, we have the safety issue to address.

While a thin mesh net on the crowd facing side would probably suffice, it will probably make visibility difficult. I am going to look at a plexiglass like wall to put up, preferably something that can be broken down for transportation. I can provide storage for all of this stuff locally, but I'd still prefer that it was a managable size. Any input on what we could use to make a high visibility safety wall on the crowd facing side would be much appreciated. I realize this could be a bit spendy, which is why I've launched a Sponsors page on the Mech Wars site here: http://mech-warfare.com/sponsors.aspx

If anyone knows of additional companies that would be interested in helping us get this rolling, I'd appreciate it. I've listed our current sponsors in alphabetical order. These are companies that are providing time, parts, and other various resources and I greatly appreciate all that they have done. We'll try to get some 'billboards' up in the arena with ads to help get them some exposure, maybe they can have their own buildings as well?
__________________
Andrew Alter
Trossen Robotics
R&D Lead
Join the Robotic Combat Revolution @ Mech Warfare!
Reply With Quote
  #2  
Old 06-30-2008
Sienna's Avatar
Sienna
Sienna is offline
Multi-Core Processor
 
Join Date: Mar 2008
Posts: 310
Images: 49
Rep Power: 22
Sienna is a glorious beacon of lightSienna is a glorious beacon of lightSienna is a glorious beacon of lightSienna is a glorious beacon of lightSienna is a glorious beacon of light
Re: Arena Discussion

I would do plywood on all sides, preferably painted 'cityscape' style. The walls would only need to be 36" tall or so, and you can have step stools for little kids. I would then place 4 buildings in the middle of the arena, at (5,5), (5,10), (10,5), and (10,10). These 4 buildings (also the tallest 4) really hide the four support shafts that hold up the ceiling. The ceiling then would be divided up into nine 5' x 5' planes of thin polycarbonate, supported on rails going from the walls to the four support buildings. The setup would then break down into the following:

(9) 5' x 3' wall pieces
(4) 36" 'buildings'
(12) 5' long roof supports
(9) 5' x 5' plates of polycarbonate.
(n) Random buildings

Now, keeping in mind that polycarb is hard to come by in 5' x 5' sections, I would say make the arena 12' x 18', and instead have 4' x 6' sections using the principle above.

Why do I want the walls filled in?
1) Immersion for the operators. Keeps the crowd out of one disadvantaged pilot's view.
2) It will be much easier for the crowd to look down on the action I think then try to view it side on. Plus, if you mandate white BBs and have a black floor, it will be easier to see those as well.

As to the buildings: While foam would be cool, and look great getting hit when it tears off... its going to look hideous later and need to be replaced. Also, the buildings (as much as possible) should allow for loading sand, water, or some other type of 'dead weight' to prevent bots from being able to move them around. (or worse... topple them onto an enemy!)
Reply With Quote
  #3  
Old 06-30-2008
Electricity's Avatar
Electricity
Electricity is offline
Multi-Core Processor
 
Join Date: Jun 2008
Location: Crabfu's Garage.. <_<
Posts: 302
Blog Entries: 3
Images: 12
Rep Power: 16
Electricity has a spectacular aura aboutElectricity has a spectacular aura about
Re: Arena Discussion

Standard paintball netting should do you just fine, it will reduce visabilty a bit, but nothing to bad (people watch paintball games through them all the time with no problem . Netting is very easy to set up and store, there are lots of people with movable fields.
As far as buildings go, if you want to go cheap, cardboard would be cool, but the bbs would easily shred the buildings, rendering them less then useful for cover. Solid foam would be enough to stop a bb, and would have the added effect of breaking apart like you said, the down side would of course be the environmental effect, and getting it in the right shapes. Sheet metal (for the non lethal series anyway) seems a little excessive IMO. Sheet rock might be the best of both worlds, strong enough to prevent total destruction, but shreadable enough top be awesome.
Reply With Quote
  #4  
Old 06-30-2008
Adrenalynn's Avatar
Adrenalynn
Adrenalynn is offline
Banned from posting too much :-)
 
Join Date: Apr 2008
Location: Sacramento, CA, USA Area
Posts: 5,316
Blog Entries: 8
Rep Power: 147
Adrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant future
Re: Arena Discussion

Sheetrock or even 'crete board are awesome suggestions, Electricity! Thanks for that, and welcome to the TRC!
__________________
I Void Warranties™

CCTV Camera Systems and Security Camera Accessories by eMS. Ignore the CCTV Camera linkage. Just taking advantage of an inbound link opportunity...
Reply With Quote
  #5  
Old 06-30-2008
lamont
lamont is offline
Transistor
 
Join Date: Jun 2008
Location: San Francisco
Posts: 33
Rep Power: 8
lamont will become famous soon enough
Re: Arena Discussion

Quote:
Originally Posted by Electricity View Post
Solid foam would be enough to stop a bb, and would have the added effect of breaking apart like you said, the down side would of course be the environmental effect, and getting it in the right shapes.
I went ahead and signed up for the CNC hot wire cutting class at TechShop, so I'll probably crank out some small foam demos of buildings just to prove that it can work as well as to give me an idea how how much they deteriorate when shot.

I'd envisioned CNCing out a whole block at a time, with the various height buildings connected as a block, like rowhouses. Making them various lenghts, we could lay them out as such when seen from the top

XX X XX
XX XX X
XXX X X
X X XXX

such that for a given square arena, a mech has a clear line of sight down the long horizontal block, but the ability to run into that block and duck into a side (vertical) street.

Some buildings would be tall enough to just see over, or see between gaps, but not fire between.

And if they were grouped together in lumps of 1, 2 or 3 buildings as shown by the Xs above, the arena could be reconfigured quickly between rounds to minimize the chance of someone seeing/knowing the arena or just to hide the damage an outer building has taken by moving it into the middle.

I don't know much about the types of foam availible to me for cutting, but I'm sure some of them are more puncture resistant than others, or will crumble differently. They might even have black foam that wouldn't show damage nearly as well and be easier to paint.
Reply With Quote
  #6  
Old 06-30-2008
JonHylands's Avatar
JonHylands
JonHylands is offline
Positronic Brain
 
Join Date: Jul 2007
Location: Canada
Posts: 634
Blog Entries: 19
Images: 33
Rep Power: 31
JonHylands is just really niceJonHylands is just really niceJonHylands is just really niceJonHylands is just really nice
Re: Arena Discussion

There's no reason you couldn't make the building core from foam, and then apply a thin coating on the outside - maybe something like 1/32" polycarb, or drywall as was mentioned before.
__________________
"The best way to predict the future is to invent it." - Alan Kay, inventor of Smalltalk
Reply With Quote
  #7  
Old 06-30-2008
dcalkins
dcalkins is offline
Neuron
 
Join Date: Jun 2008
Location: Dream land
Posts: 128
Rep Power: 9
dcalkins is on a distinguished road
Re: Arena Discussion

My thoughts:

1) since pilots can't view the field directly, they don't have to be right next to it. They could be... 20-40 feet away. So the crowd is between them and the arena. Gives the crowd more room and keeps the drivers honest.

2) safety, safety, safety. If you want to use BB's, it's gotta be enclosed. We could put you in the corner where fire-fighting is:
http://robogames.net/ft-mason/festiv...ilion-2009.pdf
so the corwd can view directly via two sides (the bldg walls being the other two sides. Then have cameras and projectors displaying the action above the "city." Projectors could switch from a city-wide view to bot operator... Or show multiple views at once.

I think the Japanese humanoid builders are gonna eat this up.
Reply With Quote
  #8  
Old 06-30-2008
Tyberius's Avatar
Tyberius
Tyberius is online
Mech Warmonger
 
Join Date: Dec 2007
Location: Trossen Robotics Laboratory
Posts: 2,235
Blog Entries: 12
Images: 443
Rep Power: 74
Tyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud ofTyberius has much to be proud of
Send a message via AIM to Tyberius Send a message via MSN to Tyberius
Re: Arena Discussion

Quote:
Originally Posted by dcalkins View Post
My thoughts:

1) since pilots can't view the field directly, they don't have to be right next to it. They could be... 20-40 feet away. So the crowd is between them and the arena. Gives the crowd more room and keeps the drivers honest.

2) safety, safety, safety. If you want to use BB's, it's gotta be enclosed. We could put you in the corner where fire-fighting is:
http://robogames.net/ft-mason/festiv...ilion-2009.pdf
so the corwd can view directly via two sides (the bldg walls being the other two sides. Then have cameras and projectors displaying the action above the "city." Projectors could switch from a city-wide view to bot operator... Or show multiple views at once.

I think the Japanese humanoid builders are gonna eat this up.
The arena itself is going to be in the realm of 15x15 feet + an area a little bit away for the computers running everything and the pilots to sit, do you think thats doable?

Two sides would be great! And your idea for the projectors is awesome, I've got a fairly high resolution one I can bring along, could project it up on the walls. I planned on having two fairly large TVs with a constant view of each pilot's mech camera as well.

I'm hoping this event will appeal to the humanoid fighters, as it's designed so that a Robo-one type robot could be retrofitted to compete.
__________________
Andrew Alter
Trossen Robotics
R&D Lead
Join the Robotic Combat Revolution @ Mech Warfare!
Reply With Quote
  #9  
Old 06-30-2008
dcalkins
dcalkins is offline
Neuron
 
Join Date: Jun 2008
Location: Dream land
Posts: 128
Rep Power: 9
dcalkins is on a distinguished road
Re: Arena Discussion

Quote:
Originally Posted by Tyberius View Post
The arena itself is going to be in the realm of 15x15 feet + an area a little bit away for the computers running everything and the pilots to sit, do you think thats doable?
That's fine.

Quote:
Originally Posted by Tyberius View Post
Two sides would be great! And your idea for the projectors is awesome, I've got a fairly high resolution one I can bring along, could project it up on the walls. I planned on having two fairly large TVs with a constant view of each pilot's mech camera as well.
You'll need a 5000+ lumins projector. Brightness is more important than resolution. Try it in a bright room - you know how bright Ft. Mason is...

Quote:
Originally Posted by Tyberius View Post
I'm hoping this event will appeal to the humanoid fighters, as it's designed so that a Robo-one type robot could be retrofitted to compete.
Yup. We'll pull a lot of them in.
Reply With Quote
  #10  
Old 06-30-2008
Adrenalynn's Avatar
Adrenalynn
Adrenalynn is offline
Banned from posting too much :-)
 
Join Date: Apr 2008
Location: Sacramento, CA, USA Area
Posts: 5,316
Blog Entries: 8
Rep Power: 147
Adrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant futureAdrenalynn has a brilliant future
Re: Arena Discussion

Tyb - I have a 6000 lumen commercial Canon projector. I also have an 8 channel video mixer/fx deck/titler sitting out in the garage (storage unit now, sigh) left over from a past life. In fact, I still have an entire webcasting setup in roadie cases. When you get closer to an event drop me a note about that stuff before you go the rental-route.
__________________
I Void Warranties™

CCTV Camera Systems and Security Camera Accessories by eMS. Ignore the CCTV Camera linkage. Just taking advantage of an inbound link opportunity...
Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mech Warfare Rules and Guidelines Tyberius Mech Warfare 238 07-29-2009 12:43 PM
Good open discussion about Robotic Vision Systems Matt Software and Programming 0 09-21-2006 04:32 PM

Powered by vBadvanced CMPS v3.2.0

All times are GMT -5. The time now is 09:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.