» Navigation Menu |
|
» Introduction Tutorials |

|
» November 2009 |
| S |
M |
T |
W |
T |
F |
S |
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
|
29
|
30
| 1 | 2 | 3 | 4 | 5 |
» Stats |
Members: 3,244
Threads: 2,329
Posts: 31,356
Top Poster: Adrenalynn (5,122)
|
| Welcome to our newest member, whinolandres |
|
 |
|

08-24-2008
|
 |
Transistor
|
|
Join Date: Apr 2007
Location: Defiance, OH USA
Posts: 42
Rep Power: 12
|
|
MECH Puppeteer CP - Combat software
I had to take a break from MECH fabricating last week. So instead, I worked on some control and targeting solutions form my bot. Heres the result...

MECH Puppeteer CP (Combat Platform) Software
In regards to Robo-One wrestling and the like, this software would probably not be the best choice (it's not very efficient having to repeditively look back-and-forth between bot and monitor) but I chose the laptop as a form of control over a handheld controller since we're not going to be physically observing our bots in the area - rather through our bot's camera.
I've now got live video feed and successful two way communication (bluetooth serial) between my bot and laptop in one convenient location. There's also a full safety system implemented that will help ensure misfirings from occurring while people are in the vicinity. There's all sorts of support for goodies in this thing... gun firing, rocket launching, and flame throwing to name a few! There's still a little room for more... so we'll see where that goes.
|

08-25-2008
|
 |
Banned from posting too much :-)
|
|
Join Date: Apr 2008
Location: Sacramento, CA, USA Area
Posts: 5,122
Rep Power: 139
|
|
|
Re: MECH Puppeteer CP - Combat software
Holy COW! I hate you! That's BEAUTIFUL!!! It looks totally commercial-ready UI.
+Rep +ThreadRate
|

08-25-2008
|
 |
T-1000
|
|
Join Date: Apr 2008
Location: Nelson, New Zealand
Posts: 1,277
Rep Power: 39
|
|
|
Re: MECH Puppeteer CP - Combat software
Brilliant, Brilliant, Brilliant, Brilliant. Where can I get it!!!!!!!!!!!!!!!!!!! OOps I got carried away and did not notice the link, Will this only work with Robonova??
__________________
People yearn after this robotic dream, but you can't strip your life of all meaning, emotion and feeling and expect to function.
Last edited by 4mem8; 08-25-2008 at 03:27 AM.
|

08-25-2008
|
 |
Bit Processor
|
|
Join Date: Jul 2007
Posts: 248
Rep Power: 20
|
|
|
Re: MECH Puppeteer CP - Combat software
Wow that's really sweet Matt... you just need a 5 point harness & helmet now... beautiful!!!
-Crabfu
|

08-25-2008
|
 |
Mech Warmonger
|
|
Join Date: Dec 2007
Location: Trossen Robotics Laboratory
Posts: 1,858
Rep Power: 64
|
|
|
Re: MECH Puppeteer CP - Combat software
Holy crap man, I'm blown away. What language did you use to build that?
And when do we get to see your Mech?
|

08-25-2008
|
 |
trbothead - TRC admin
|
|
Join Date: Sep 2006
Location: Carol Stream, Illinois
Posts: 1,677
Rep Power: 75
|
|
|
Re: MECH Puppeteer CP - Combat software
What?!? Dude, this is some amazing work! I'm with Ty, what language did you write this in?
|

08-25-2008
|
 |
Relay
|
|
Join Date: Aug 2008
Location: Detroit
Posts: 9
Rep Power: 4
|
|
|
Re: MECH Puppeteer CP - Combat software
Rad!....Reminds me of the Gui from "Fallout"....That bunny skull guy looks a little post-apocalyptic as well
|

08-25-2008
|
 |
Transistor
|
|
Join Date: Apr 2007
Location: Defiance, OH USA
Posts: 42
Rep Power: 12
|
|
|
Re: MECH Puppeteer CP - Combat software
Quote:
Originally Posted by 4mem8
Brilliant, Brilliant, Brilliant, Brilliant. Where can I get it!!!!!!!!!!!!!!!!!!! OOps I got carried away and did not notice the link, Will this only work with Robonova??
|
I think what you found is the first release of MECH Puppeteer (v1.01b) for use w/ the MR-C3024. As far as being able to use it w/ other robots, I can’t say. This new version (CP), however, is geared more towards our theme and isn’t quite finished yet. This leaves it open for discussion of what could possibly be included (within reason of course as I have somewhat limited programming abilities).
What I’ll probably end up doing is setting up an ini file or something that the operator can use to define the output making it compatible w/ a wider range of bots.
Quote:
|
Holy crap man, I'm blown away. What language did you use to build that?
|
Believe it or not, it’s a VB6 app. I spent most of my time in Photoshop drawing controls. All the push-buttons illuminate when they’re pressed, but I still think my favorites are the launch switches w/ the covers.
Quote:
And when do we get to see your Mech?
|
I want to get the turret closer to being finished up before I do any unveiling.
He’s painted with mil-spec CARC green - so those of you thinking of using radar will have some trouble detecting this MECH .
|

08-25-2008
|
 |
Optical Transistor
|
|
Join Date: Aug 2008
Posts: 53
Rep Power: 8
|
|
|
Re: MECH Puppeteer CP - Combat software
Nice work! Very cool application.
__________________
We suspected that an agreement with humans would prove impossible to maintain. You are erratic, conflicted, disorganised. Every decision is debated, every action questioned. Every individual entitled to their own small opinion. You lack harmony, cohesion, greatness. It will be your undoing.
|

08-25-2008
|
 |
T-1000
|
|
Join Date: Apr 2008
Location: Nelson, New Zealand
Posts: 1,277
Rep Power: 39
|
|
|
Re: MECH Puppeteer CP - Combat software
BauerMech: Thanks for your reply, I look on with interest as you progress with this, Awesome man. Great work.
__________________
People yearn after this robotic dream, but you can't strip your life of all meaning, emotion and feeling and expect to function.
|
 |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
| Thread Tools |
Search this Thread |
|
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|